Terra's storyline highlights his struggle to tame his inner darkness, a negative attribute that serves as a source of both power and corruption for him. He appears in-game as a pupil of Master Eraqus who trains alongside his friends Aqua and Ventus to become a master of the Keyblade weapon. Terra ( Japanese: テラ, Hepburn: Tera) is a fictional character from Square Enix's video game franchise Kingdom Hearts, prominently featured in Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. I know which path I’d prefer.Artwork for Terra in Kingdom Hearts Birth by Sleep Kingdom Hearts IV has a chance to bring the series back to its roots, or complicate matters even further. But I’ve sunk-cost-fallacy-ed the whole KH series up to this point, and I guess there’s no reason to stop now. Truthfully, Re Mind crossed the line between “fun” and “frustration” a long time ago. This weekend, I’ll try again and see how far I get, but I can tell it’s going to be a pain. That locks a huge chunk of the audience out of important plot points.ĭigging deep and mustering all of my gaming skills, I’ve been able to beat four Limit Cut bosses so far, and I lost count of how many tries each one took. Re Mind complicates matters even further, since only the most skilled gamers stand a chance in Limit Cut. ![]() The Disney and Final Fantasy connections feel almost superficial at this point. In practice, though, Kingdom Hearts has become a labyrinthine mess, with a story so convoluted that only the most diehard teenage and adult fans can follow it. It’s a whimsical story about meeting all of your favorite Disney characters, and learning a few lessons about friendship along the way. If we take Kingdom Hearts at face value, it’s a series for Disney-loving tweens who are ready to dip a toe into the wonderful world of JRPGs. This brings me back to a question I asked when KH3 debuted: Who is this series for, exactly? And remember, you don’t do this once you do this 14 times. Each boss is vulnerable for only a few seconds at a time, and each one has enough health to drag fights out for five to 10 minutes. Instead, you’ll have to master each boss’s particular pattern of dodges and blocks - and I really do mean “master,” because a single false move is usually enough to end your attempt. Because you don’t have a party, your healing options are limited. Without going into gory detail for each fight, every single Limit Cut boss can destroy you in a handful of hits. The Limit Cut bosses are so far beyond their KH3 counterparts, they feel like they came from a completely different game. To say that Limit Cut has a difficulty spike is an almost comic understatement. If you can defeat them, you’ll also unlock not one, but two secret endings. ![]() While we’ve fought versions of these enemies in past games, each one has an expanded move set, complete with brand-new animations and voicework. To be fair, 14 new bosses represent a substantial addition to KH3. Cue a digital recreation of series protagonist Sora, as he challenges 14 super-tough optional bosses. After you finish the main story mode, another cutscene starts, where the Final Fantasy characters (where have they been all this time?) try to work their way through some mysterious computer data. Who is this for?Īs it turns out, Re Mind is not just a narrative coda for Kingdom Hearts III it’s also essentially a boss rush mode called Limit Cut. ![]() ![]() That’s when I realized that the story mode is actually by far the better half of the DLC. However, once I made it through Re Mind’s story mode, I figured I would finally get a cool teaser for the next Kingdom Hearts entry. If you didn’t already get that from the previous 10 games in the series, I don’t know what to tell you.) (Spoilers: Friendship is worth fighting for. Re Mind adds essentially nothing to the Kingdom Hearts III experience, forcing players to sit through a tedious retread of the main game’s finale, while exploring the exact same themes as before. That’s because the entire story mode consists of fighting bosses you’ve already fought and watching cutscenes you’ve already seen - but this time, there are slight differences (emphasis on “slight”) because of some time travel nonsense. After sitting through more than 20 minutes of intro cutscenes, I started my first battle, and quickly realized that Re Mind was going to be a huge disappointment. It didn’t take long until I realized why the DLC pack got such mixed reviews when it launched. A few weeks ago, Re Mind dropped to $20, and I figured it was time to pull the trigger.
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